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Avatar : A landmark fantasy film


For maybe the third time in his career, James Cameron has made “the most expensive movie ever,” confident that showmanship never goes out of style.

He was right about “Terminator 2,” and he was right about “Titanic,” and at this stage it looks more than likely he’ll be proved right about “Avatar,” too.

“Avatar” stretches the bounds of the cinematic imagination. It shows us something we’ve never seen before: an entire alien world, a new and complex ecosystem rendered in three dimensions with dazzling fluidity and detail.

Welcome to Pandora, a distant planet and one of the most valuable outposts in the solar system. Here, earthlings mine a rare mineral and try to maintain equitable relations with the indigenous people. The Na’vi are 10 feet tall, blue-skinned and increasingly pissed as the humans encroach on their sacred lands.

This being the middle of the 22nd century, Earth’s corporate emissaries don’t want to come in and take what they want by force (not unless they have to).

Instead they try to win the natives’ trust by setting up schools, teaching them English and infiltrating their number with organic avatars, modeled on Na’vi DNA but controlled with a human consciousness – which is where Jake Sully (Australian actor Sam Worthington) comes in. He’s a Marine and just naïve or innocent enough to score a free pass into the most suspicious of the local tribes.

If Jake – or rather, his avatar – can talk the Na’vi into leaving their jungle home of their own free will, then everyone will be happy. If not, the military will put his intelligence to more pragmatic use.

Put that way, the movie sounds like a video game (lo and behold, that’s exactly how the “Avatar” video game plays out).

Gamers will also feel very much at home with the film’s stereoscopic visual texture, a kind of synthetic naturalism, seamlessly folding live action into computer animation and vice versa.

There are mountains that float, flying reptiles, six-legged horses and strange, ethereal objects that look like jellyfish.

We’re reminded that the “Titanic” director is an avid deep-sea diver: Pandora’s rainforest resembles a spectacular coral reef. At night, the plants have a phosphorescent glow. When the Na’vi tread through it, the ground lights up beneath their feet (I kept waiting for someone to break into a chorus of “Billie Jean”).

It’s this vivid blurring of the real and the imaginary, the material world and the spiritual, that’s at the heart of Cameron’s movie.

In his peculiar vision of utopia, technology and ecology fuse. On Pandora, electrical currents flow through the root systems of the trees.

When the Na’vi ride a winged dragon, the first thing they do is plug into its circuitry. It’s a techno-geek’s pantheism, a new gloss on the counterculture slogan “Turn on, tune in and drop out.”

Jake Sully’s out of body experience is simply another extension of this interconnectivity, as if role-playing games might one day lead to a profound philosophical empathy, a higher human consciousness.

I can’t say I was moved, and it doesn’t match “Terminator 2″ for excitement, but for size, spectacle and sensory overload, “Avatar” delivers on the hype. For better or for worse, it’s a must-see.

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